[NEWS] Key Visual Reveal! and August Progress Report


Hello Everyone, We’re here to reveal our long overdue key visual!

Our key visual features the main characters, Katsuya, Atsuya, Megumi, Hayato and Tamami. We aimed for a heartwarming feel for this key visual and we hope it brightens up your day too!

August Progress Report

Subsequent to post Kickstarter campaign (despite not reaching our goal), we focused on collecting feedback and data by conducting survey and researching at the beginning of the month. Most comments and feedback received were constructive and we have organize a list of them to implement our game in the future. Here are some examples:

  • Background aren’t self-explanatory (solution: labels/indicators for location name)
  • Tutorials and Manuals are not clear for Steam players (solution: in-game manual is to be included)
  • Language interface problems (solution: reconstruction of the programming system) … etc.

Fortunately, many of them are simple to implement as long as we have the time. As our development progresses, there will be an update on each implementation accordingly. We’re very grateful to have received much support for and interest in our game MY DEAR☆LOVE.

Furthermore, as some of you might’ve known already, BlerdyOtome streamed our game on Twitch♥ We’re very honoured to hear player’s thoughts and experience live since this is what we want to bring to the community. Of course, her insights have helped us analyze our game in a different POV so we can improve.

In addition, we also created our Ko-fi page for any of you who’d like to show some support! Click here to visit our Ko-fi page! We’ll sort out the details of each tier in the near future. In general, as a Ko-fi supporter, you’ll have access to exclusive contents such hi-res graphics and PSDs, BTS (behind-the-scenes contents) and name in credits for the game. We’re also planning on art requests for higher tiers as well. If you would like more of our contents or our projects, please consider supporting us on Ko-fi! We’d greatly appreciate your help.

As for the game development progress, we’ve worked on polishing the writing for the final demo as mentioned on our monthly goal. Not only did we finish the polishing, but we also have actually gone further into the writing for 2 chapters, as well as brainstorming ideas and outlining the script of our future project… Although this was very time-consuming, it was all worth the effort! Nonetheless, it comes with a price. Since we worked heavily on the writing, our progress on visual/graphic have slowed down. Our long overdue key visual was finally completed during the week, and only one and a half of the sprite(s)… are in progress. We’re not entirely satisfied with our schedule however life does get in the way sometimes. Anyways, we’ll be posting our monthly goal of September soon and we hope to progress further.

EDIT (2024/09/16): Currently, MY DEAR☆LOVE is anticipated to release in Q1 2025. We had hoped for a release date by the end of the year, but our progress has significantly slowed down due to the demands of our day jobs. In addition, our project lead, Hinata Yoyo, is going through a change in career and will temporarily relocate to a different country. We had been working alongside up until now, but this change will impact the speed of our development due to the 13-hour difference in our time zones, thus we will need a bit more time than expected. Please rest assured we will continue development, because we are committed to making this project a reality!

To wrap up, Happy Saturday!

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Thank you for supporting an indie studio like us; it makes a big difference as we would be able to create freeware and budget-friendly games for everyone!

Stay tuned and stay hydrated!

Get MY DEAR☆LOVE (DEMO) : A Shojo-Inspired Otome Sim/Visual Novel

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